JOUR 4243
Seminar: Newspaper & Magazine Design
4-5:20 p.m., TR, Wells Hall Room 108

COMM-STOP e-MEDIA SYLLABUS SCHEDULE

    Your responsibility includes everything here and in the General Class Policies. Read both, then sign the contract and return by the third class meeting if you intend to stay in the class. If you have questions, consult the syllabus then consult me. Ignorance will not save you points.

General Class Policies Index:  ETHICS || FEEDBACK || e-MAIL || WebCT || DEADLINES || ATTENDANCE || ELECTRONIC DEVICES || ACCOMMODATIONS

Syllabus Index: DESCRIPTION || TEXTS || GRADING || OPPORTUNITIES || PORTFOLIO || SCHEDULE

PREREQUISITES

  • JOUR 2203 (Intro), JOUR 2211 (lab), JOUR 4033 (editing)
  • Keyboard proficiency
  • Working knowledge of WebCT, the Internet and e-mail

COURSE DESCRIPTION

   Analysis of current design trends, utilization of desktop publishing software, creation of fliers, newspaper pages, magazine spreads, ads and information graphics, which will also be applied to the Web. Exposure to journalistic principles, style, ethics and law governing designers. 

STUDENT LEARNING OUTCOMES

   Appreciation and understanding of how paginators approach their work and the tools they use, e.g. InDesign, Photoshop.

   Improving communication through analyzing, understanding and utilizing placement of text, photos, headlines, graphics, fonts and white space.

   Engaging in a dialogue on legal and ethical considerations facing paginators today.

   Developing basic skills, including:

  • designing pages that adhere to professional standards from stylistic, ethical and legal standpoints.
  • applying principles, elements and components of modular design
  • noticing good and weak design in media and your life
  • using journalistic theory and principles to make design decisions
  • using proper terminology in design discussions
  • incorporating current design trends and principles into publication design
  • learning keyboard shortcuts to avoid spending extra time with drop-down menus
  • using text as both informational and design tool
  • using graphic devices in an effective manner
  • creating dummy layouts and completed designs using Adobe InDesign
  • understanding photo composition and preparation for publication using Adobe Photoshop

Syllabus Index: DESCRIPTION || TEXTS || GRADING || OPPORTUNITIES || PORTFOLIO || SCHEDULE

TEXTS AND SUPPLIES

Required, i.e. Bring to class every day:

  • Harrower, T. The Newspaper Designer's Handbook.  (6th ed.)
  • The Associated Press Stylebook and Libel Manual (latest ed.).
  • 1 GB or better Flash/Jump drive (Convenient, easy to use, but easy to lose! Back up weekly!) OR a 10-pack of CD-R disks, i.e. "write-once" media, which means that once you've written to the disk, you cannot add anything else to the disk. CD-RW disks allow for multiple rewrites, but it's cumbersome and you may accidentally overwrite your previous work.
  • Pocket binder for syllabus, handouts, returned work and ongoing design file to hold design critiques
  • A 12-inch ruler
  • Newspaper and newsmagazine of your choice
  • Day Planner

Recommended:

  • Williams, Robin. The Non-Designer's Design Book.
  • King. Magazine Design that Works.
  • Harrigan, J.T. The Editorial Eye. New York: St. Martin's Press.
  • White, Alex W. Type in Use.
  • Journals/Magazines of interest: Adbusters, AIGA Journal, Baseline, Communication Arts, Eye, HOW, I.D., Print, Step

Useful Web sites:

Syllabus Index: DESCRIPTION || TEXTS || GRADING || OPPORTUNITIES || PORTFOLIO || SCHEDULE
 

ASSESSMENT POINTS
Opportunities 400
Exams 400
Portfolio 100
Participation/Professionalism 100
TOTAL 1,000
GRADING

   As you know by now, I base grading on performance, not effort — it takes great effort to perform. Since skill mastery is the objective of this class, I do not grade on a curve. You are not competing with your classmates for a position at the top. I do not give grades; you earn them. Previous achievement will not guarantee any student a high grade on any project in this course.

   While it's OK to err, I grade repeated mistakes harder. So go over your work when you receive it to make sure you understand any criticisms.

   Just as in art, design projects defy evaluation attempts on a purely quantitative basis. Even though there will be some subjective evaluation, I emphasize following instructions when grading work in this class, i.e. attention to detail and pride of craft at the expense of creativity and exertion. The visual design profession operates on the fundamental principles of precise and consistent alignment, mounting and printing. Just as a poorly cropped or out-of-focus photograph will cost you points in a photography course, so will alignment, mounting and printing mistakes in design.

   Just as you must learn the rules before you can break the rules in writing, so too in design. After acquiring sufficient understanding, practice or experience, you may want to focus on "being creative" or "breaking rules." But first, you must prove, over and over if need be, that you understand and respect the rules of design before you can break those rules. In other words, you won't be rewarded for "breaking rules" in this course. Future employers want to know that you can precisely and consistently follow rules and instructions. They keep paginators who are precise and competent; they seldom hire paginators who are more interested in "being creative" or "breaking rules."

   Like writing, effective design requires editing and reworking. You should expect to do the assignment many times, meaning you'll layout a page or spread once and then redo it again. You'll find your best designs seldom if ever occur on the first try. I plan to use constructive criticism to develop and improve visual design skills, to solidify your strengths and to, hopefully, improve your weaknesses. You MUST work outside of the class to improve and remember, I will NOT give you an extension because you failed to find time to complete the project. That being said, the change in percentage points for a grade reflects expectations in this upper-level course. The general range of each grade will adhere to these standards:
Percentage Total Points GRADE
93A
82B
71C
60D
Less F

A — Publishable design that's exceptionally well organized, thorough, visually attractive and essentially error-free. It uses appropriate, appealing and effective visuals and text that allows a reader/viewer to quickly understand the point of the communication. Copy corresponds with design and is ready to publish.

B — Publishable design that's well done, but requires minimal revising due to ineffective or unclear presentation, or a few grammar, style, spelling or minor factual errors  

C — Design might be adequate for publication, but only if substantially revised to fix the following needs:

  • poor organization
  • poor construction
  • more than a few grammar, style, spelling or minor factual errors need correcting

D — Though it contains many necessary elements, major revisions required to design to fix:

  • lack of organization
  • lack of purpose
  • numerous style, grammar and spelling errors
  • inadequate subject coverage
  • unfair treatment of subject

F — Cannot publish design due to serious defects including:

  • incomplete design
  • confusing design
  • serious factual errors or fatal errors (written or visual)
  • information gaps
  • libelous statements
  • blatantly unfair treatment of subject or sources that reinforces societal stereotypes

Syllabus Index: DESCRIPTION || TEXTS || GRADING || OPPORTUNITIES || PORTFOLIO || SCHEDULE

OPPORTUNITIES

Lab Quizzes (100 points) - The text reads like a magazine and shows many creative design ideas. I will quiz from the text and on knowledge of Photoshop and InDesign at the appropriate time. Same idea as other classes, i.e. take 12, drop two.

Design File (100 points) -  The old adage suggests "form follows function." Pretty or creative does not always equal effective. The best work combines both. To that end, you'll keep a design file that I will check four times during the semester. Learn from the professionals by observing printed and online publications outside of class. Focus on the layout and design elements that you could use in class. Find and critique a different kind of design (magazine page, advertisement, photos, infographic, etc.) each time you do this. Find a design you like dislike, then find a similar design that you like in the same medium. Write a single-spaced, one-page critique indicating comparing and contrasting the designs focusing on the four principles of good design discussed in class. Update your design file when you see interesting designs -- not just before deadline -- to receive the best grade.

Group Project (200 points) - Examine publication stylebooks from the Arkansas Democrat-Gazette, Pine Bluff Commercial and Arkansas Catholic. Prepare a publication stylebook detailing the design principles your publication will follow for front page, editorial page and departmental pages to ensure styles remain consistent. You will implement your design stylebook when you prepare your final exam. Other elements of the group project include:

  1. Analyze the audience based on demographic and psychographic research, using at least five sources. Write a three-page Function Essay indication the purpose and formula of your publication.
  2. Discuss your publication's format in a three-page Format Essay that addresses pages, graphics, typography, potential advertisers, potential competition and cost. (NOTE: You can use some of the information you've already gathered for your publication stylebook).Determine theme that ties this issue together.
  3. Design a logo, providing all versions attempted. You will show your development process in a class presentation where you'll discuss why you made your final choice.
  4. Design magazine cover including an updated, final version of your logo.
  5. Design and produce magazine spread (two pages) that includes table of contents and masthead for inside front cover location.
  6. Create and produce a back-of-the-magazine spread of two pages of editorial material designed to show they are not related (e.g. inside back cover may be an advertisement).
  7. Design and produce a magazine back cover.

Extra Credit - I will add 2 percentage points to your final grade if you have perfect attendance. You can earn an additional 50 points at semester's end by writing the bonus critique explained in the schedule.

Syllabus Index: DESCRIPTION || TEXTS || GRADING || OPPORTUNITIES || PORTFOLIO || SCHEDULE

EXAMS

   The 100-point midterm consists of a traditional exam (true/false, multiple choice, matching and filling in the blanks) and photo manipulation.

   The 300-point final consists of a major design project appealing to 16-24 year olds. You will prepare a seven-page prototype of your idea (NOTE: Magazines typically do not run news on the cover). Your client insists that the prototype cover contains at least three articles, and every article have at least three "points of entry." You may choose the size, paper and use of color. Use the best articles written for The Voice or other features for copy as the purpose of this course is learning proper design techniques rather than writing. Plan ahead as no extensions will be given.

* FYI: Good design entices viewers to read the copy so make sure it's free of errors. In a real-world job, editors must examine and approve what's going into their sections before beginning the pagination process.

   For the final project:

  1. Use your publication stylebook when designing.
  2. Use art or photos. While I prefer student-originated artwork, you may pay for rights to non-student artwork provided the Journalism Club has adequate funding for this purpose. Typically, our audience will appreciate student materials much, much more.
  3. Submit prototype pages in InDesign format, including downloaded fonts. If you forget to save your fonts with your project, you will not be able to view it elsewhere and it still look the same.
  4. Provide a self-evaluation with your essays and pages that critiques:
    • the design plan
    • use of proper grammar/spelling/AP style
    • use of contrast
    • use of alignment
    • use of repetition
    • use of proximity
    • overall appropriateness for the audience
    • overall visual appeal

Content - Individual expectations include:

  1. Design two news spreads with art, headline, copy.
  2. Design and produce a photo feature spread (of at least three photos) with one photo used as the dominant element. This spread must also contain a headline and copy.
  3. Design and produce a magazine spread that uses a type illustration creatively as the dominant art.
  4. Design an jump spread directly related to either your type illustration spread or photo feature spread.
Syllabus Index: DESCRIPTION || TEXTS || GRADING || OPPORTUNITIES || PORTFOLIO || SCHEDULE

PORTFOLIO (100 points)

   At the end of the semester, you will submit a portfolio of your class work with a short description of what you learned from each exercise. In the summary, explain:

  • If you learned something new about design or working with InDesign.
  • What problems you encountered laying out the page and how you solved those problems.
  • What problems you encountered editing the page.

If you don't understand something in this Web note, please e-mail Dr. Sitton.

COMM-STOP e-MEDIA SYLLABUS SCHEDULE

©Ronald W. Sitton 2009
Revised 090609 — http://www.uamont.edu/FacultyWeb/sitton/crz/dsgn.html